For example, a run of three cards with an additional card matching one of the three in value, e.g., 2–2–3–4, is termed a "double run", and scores eight according to the above rules, three for each of the runs and two for the pair. For holding the Jack of the same suit as the starter card, score 1 pointĬommon combinations are often scored as a group.For a flush when the starter card is also of that suit, score 5 points.
For a flush, where all four cards in the hand are of the same suit, score 4 points, this is the only rule that does not apply to the Crib hand.For four cards of a kind, score 12 points.For three cards of a kind, score 6 points.For a pair of cards of a kind, score 2 points.For a run of five consecutive cards, score 5 points.For a run of four consecutive cards, score 4 points.For a run of three consecutive cards (regardless of suit), score 3 points.For each separate combination of two or more cards totaling exactly fifteen, score 2 points.The starter card turned up at the beginning of play serves as a fifth card shared in common by all hands thus each player’s score is based on their own four cards along with the starter card. Starting with the non-dealer, players' scores are calculated. Once the play is complete, each player in turn receives points based on the cards in their hand. If a card completes more than one scoring combination, then all combinations are scored. For laying a fourth card of the same rank, or a "double pair", score 12 points, because double pair make 6 sets of distinct pairs each worth 2 points.For laying a third card of the same rank, or "triplet", score 6 points, because triplets make 3 sets of distinct pairs each worth 2 points.For laying a card of the same rank as the previous card, score 2 points.
Aces are always counted as one and can be a run of (A, 2, 3) but never (Q, K, A)
The remaining player must lay a card if able to do so without exceeding 31. The count must not exceed 31, so a player who cannot lay a card without bringing the count above 31 passes by saying "Go". The other players continue to lay cards in turn without exceeding 31 until no cards can be played. Face cards are worth ten aces are worth one. (For example, the first player lays a 4 and says "four", the next lays a 7 and says "eleven", and so on). Each player lays one card in turn onto the table so that it is visible, stating the cumulative value, or count, of the cards played so far. "The play" (often called "pegging") starts with non-dealer (pone).